Needs to be redone entirely because the UCP migration broke the collapsible sections.
Panzerkrieg Burning Horizon 2 Patch 1.1 Free To ContributeThis page is still a work-in-progress, but feel free to contribute.In third person mode, pressing F1 will create a view looking back at the players own face.If this is set to false, players cannot directly attack other players (i.e. If this is set to false, all hostile mobs will be removed and they cannot spawn. If this is set to false, all passive mobs will be removed and they cannot spawn. Names of sneaking players arent visible through walls, and are visible at a much shorter distance. At the moment the spawn point unintentionally only changes if Leave bed is clicked and the function is limited to multiplayer. Other Hunter and Warlock pets will now correctly tap the targets they attack, thus giving the pet owner kill credit for a target even if another player later attacks the same target. The project is finished at last, and just in time, might I add. For quite some time I have been viewing endless amounts of WoW Patch Notes and filtering out anything that involves Hunters. Why You may ask Well, what inspired me was an accusation that Hunters were just a side project with mana slapped on it and shipped with the release of WoW. Therefore, I decided to do a little bit of snooping and can confidently say Hunters are a class of their own. ![]() After each set of patch notes are some of my own comments, free as possible of any hate or distaste. Keep in mind I never played Vanilla WoW or did endgame in Burning Crusade, so any analysis there is assumed and not from my own recollections. However, if I do have recollections of some Hunter changes I will note them and possibly even what I thought about them. I am also probably missing large amounts of information about patches and other changes, as I only used sources from Wowpedia and Wowhead, as the official site doesnt seem to have old patch notes any longer. And so we begin. Constructive feedback is appreciated, and I hope this invokes some discussion. Might I also add I timed this to my 50,000th post Its all for you guys D. Undead Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects Cannibalize: Increase health regeneration while consuming a corpse Underwater Breathing: Underwater breath increased Shadow Resistance: Increase Shadow Resistance Hunter Glimpse of Instincts: Removed. Removed facing requirement from Hunters Mark and Scare Beast. Concussive Shot: No longer causes additional threat, duration and cooldown slightly increased, mana cost reduced. Cant exactly make remarks here, but it seems we had tracking right from the off on release day, among other things. I will note that the Outdoorsmanship skill line naming is just plain amusing. Patch 1.1.1 Bug Fixes Damage modifiers will now be calculated before armor points are considered, instead of after. This is a pretty big change for anyone dealing Physical damage. Hunters are included in this. Patch 1.1.2 Nothing Series 1.2 Patch 1.2.0 Hunters Hunters can no longer sit while under the effects of Feign Death. Disengage will cause the Hunters target to immediately check for a new target. Hunters will no longer show mana while they are under the effects of Feign Death. Beasts under the effect of Beast Lore will now display whether they are tameable or not. Pets: Bite and Claw tooltips now list the damage that is dealt when the pet is content. Scare Beast: Beasts now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. Just seems like a few basic changes and some rebalancing. ![]() Patch 1.2.2 Bug Fixes Pets and summoned creatures attacking enemies will now tap the enemies for their owners.
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